Interesting; I found the edge of the map (which is not a clean edge but there is no ground which was enough to fly through... oops) and discovered that you have ground collision under the map too... probably a waste of effort checking for that... I also noted that the building are rendered "up" towards me except that I'm underground so... don't know how that happened but definitely interesting! :)
Given the above I guess that your engine is rendered everything towards the player? Except that when they are underground there is no ground rendered (even if it has a collision plane - pun intended!) and, I guess due to that, rendering the scene takes way more effort as I guess the entire skybox has to be rendered, rather than removing the part below the ground (because it's not rendered it can be seen as so I guess isn't culled?)
Anyway, hope all goes well with you and good fortune on the dev work - whatever you're working on now :)
Hey Jellyfish, right now i am actually working on an online store, took a lil break from Unity, but actually the map is just a 3d model i found online, the model was very small so i copy pasted it a bunch of times and moved it around to make it look like a lot of terrain, the buildings being up and down was probably from the one that modeled the terrain, probably just let the buildings be seen through the ground
Also may I ask, did you find this game through itch.io or from Brackeys discord server?
itch.io and The building on the underside visibly stood out down into the ground but not up into the "sky" when you were under the map. They also had collision so I was able to jam my plane against them!
I guess it's functional but your wings clip into the ground, there is ground collision and even some object collision but could do with more.
I can't tell if your modelled the sphere of the world or if you modelled ground effect... I'm guessing the former since you didn't model gravity!
Can I suggest when you land that the plane throttles down? (I couldn't find any throttle control and there's no UI for it either way). Also the jet sound stopped after a minute or so and didn't come back - it made no sound at all but maybe the jet sound is the only sound in the game so I don't know what broke.
Also the most important missing feature is a quit button (no mention of one and neither "q" or "Esc" work so I had to use "Alt"+"F4").
But as far as it goes, it seems to be stable and runs which is a plus compared to quite a few games on here! :)
Hope it goes well :)
P.S. Feature request... if the map is randomly generated can you add a directory where players can mod it by adding building files to be added to the map (even if just to have things to find! :D
Hey :D thanks for the feedback, so as for the ground its not randomly generated, this game was made basically in less then 10 hours, the ground is a free 3d model of a Chinese city i found online and i basically copy pasted it and rotated to give the feel of "open world"
And the sound i dont know what happened, i might have forgot to check "loop sound" 😭
The wing clipped because i had some issues with mesh renderer convex so i just put in a box collider and a few capsule colliders for the landing gear
I will add some ui pause menu and main menu, perhaps even some funky main menu music i been holding on too
But really thank you for playing, this was the first "game" i ever released to the public and i will try to better the gameplay, work on the flight mechanics, even add working flaps or pvp
P.S. theres a reason i named it Scuffed Flight Simulator 😭😭
I was wondering if the sound was just a single loop of the effect! ;)
I noticed the collider box when I hit the ground! ;)
Not too worried about a menu et al though!
Music would be nice though - though maybe then I could do with a volume control, it was rather loud compared to everything else!
Glad you have been able to release your first public game... I have yet to do so... I've added quite a few maps and worked on a bunch of open source projects but nothing that is just mine *meh* I'm just better at testing and finding and asset creation than coding from scratch! :)
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Interesting; I found the edge of the map (which is not a clean edge but there is no ground which was enough to fly through... oops) and discovered that you have ground collision under the map too... probably a waste of effort checking for that... I also noted that the building are rendered "up" towards me except that I'm underground so... don't know how that happened but definitely interesting! :)
Given the above I guess that your engine is rendered everything towards the player? Except that when they are underground there is no ground rendered (even if it has a collision plane - pun intended!) and, I guess due to that, rendering the scene takes way more effort as I guess the entire skybox has to be rendered, rather than removing the part below the ground (because it's not rendered it can be seen as so I guess isn't culled?)
Anyway, hope all goes well with you and good fortune on the dev work - whatever you're working on now :)
Hey Jellyfish, right now i am actually working on an online store, took a lil break from Unity, but actually the map is just a 3d model i found online, the model was very small so i copy pasted it a bunch of times and moved it around to make it look like a lot of terrain, the buildings being up and down was probably from the one that modeled the terrain, probably just let the buildings be seen through the ground
Also may I ask, did you find this game through itch.io or from Brackeys discord server?
itch.io and The building on the underside visibly stood out down into the ground but not up into the "sky" when you were under the map. They also had collision so I was able to jam my plane against them!
Thank you :)
I guess it's functional but your wings clip into the ground, there is ground collision and even some object collision but could do with more.
I can't tell if your modelled the sphere of the world or if you modelled ground effect... I'm guessing the former since you didn't model gravity!
Can I suggest when you land that the plane throttles down? (I couldn't find any throttle control and there's no UI for it either way). Also the jet sound stopped after a minute or so and didn't come back - it made no sound at all but maybe the jet sound is the only sound in the game so I don't know what broke.
Also the most important missing feature is a quit button (no mention of one and neither "q" or "Esc" work so I had to use "Alt"+"F4").
But as far as it goes, it seems to be stable and runs which is a plus compared to quite a few games on here! :)
Hope it goes well :)
P.S. Feature request... if the map is randomly generated can you add a directory where players can mod it by adding building files to be added to the map (even if just to have things to find! :D
Hey :D thanks for the feedback, so as for the ground its not randomly generated, this game was made basically in less then 10 hours, the ground is a free 3d model of a Chinese city i found online and i basically copy pasted it and rotated to give the feel of "open world"
And the sound i dont know what happened, i might have forgot to check "loop sound" 😭
The wing clipped because i had some issues with mesh renderer convex so i just put in a box collider and a few capsule colliders for the landing gear
I will add some ui pause menu and main menu, perhaps even some funky main menu music i been holding on too
But really thank you for playing, this was the first "game" i ever released to the public and i will try to better the gameplay, work on the flight mechanics, even add working flaps or pvp
P.S. theres a reason i named it Scuffed Flight Simulator 😭😭
Fair, fair :D
I was wondering if the sound was just a single loop of the effect! ;)
I noticed the collider box when I hit the ground! ;)
Not too worried about a menu et al though!
Music would be nice though - though maybe then I could do with a volume control, it was rather loud compared to everything else!
Glad you have been able to release your first public game... I have yet to do so... I've added quite a few maps and worked on a bunch of open source projects but nothing that is just mine *meh* I'm just better at testing and finding and asset creation than coding from scratch! :)
Also the name is why I tried it! ;)